

RELATED: Lord of the Rings: Gollum Developers Apologize for Game's Launch It is more of a case of "how did this never get scrapped" due to some serious fundamental issues that plague Gollum and are difficult to believe anyone signed off on. This game isn't so much a case of "who asked for this," because a Styx-style Gollum game does sound good on paper. At all times, Gollum feels like a game that is held together by duct tape and kicked out the door in a hurry when it really should have been left at the concept stage. It is uninspired, buggy, repetitive, frustrating, and, worst of all, boring. The Lord of the Rings: Gollum is a baffling experience. Unfortunately, Gollum is one of the worst games that this franchise has seen so far. Tolkien’s works comes around, so when Daedalic announced a stealth spin on the Lord of the Rings universe after primarily making point-and-click adventure games for almost two decades, some questions were raised about how this was all going to turn out.

It’s not every day that a video game adaption of J.R.R. In 2019 Daedalic Entertainment and Nacon announced The Lord of the Rings: Gollum, a stealth platformer set in The Lord of the Rings universe where players take control of the series' most tragic character, Gollum.
